Roles: Experience Design, Conceptual Design, Interactive/Gaming, Creative Direction, QA/QC
Tools: Figma, Adobe Substance 3D, Illustrator
Team: Engineering, Partnerships, Internal Design/Creative Team, Sr. Manager, Sr. Director, Envoy (interactive/gaming/motion), Sparks (fabrication & installation)

Audience: Product Teams, Enterprise Sales, Partnerships, Executives, Elementary to College Students

Translating emerging technology to games and experiences that showcase the technology benefits to a wide array of audiences and converts to business outcomes.
Challenge
The audience range: Finding a connection point across a wide demographic while addressing business goals. Pushing the innovation and creative bar ever so slightly while staying connected to current audiences. 
IoT project with T-Mobile engineering team.
IoT project with T-Mobile engineering team.
Designing the IoT concept while learning Adobe Substance 3D.
Designing the IoT concept while learning Adobe Substance 3D.
Discovery
Whether they're an engineer, executive or 8th grade student, there's always a way to tap into that childlike playful mindset. That opens the door to experience and see the possibilities of the innovation they're experiencing through gameplay while promoting debate and collaboration.
Impact
Translated technology for broader audiences while providing internal and external partners early feedback to address key development issues. Validated demos resulted to new products to be showcased and sold by T-Mobile for Business.
Nokia factory conveyor belt demo
Nokia factory conveyor belt demo
Nokia conveyor belt demo improves factory efficiency, reduces errors, and saves lives.
Nokia conveyor belt demo improves factory efficiency, reduces errors, and saves lives.
Back to Top